GDS: The Graph Design System
Took over design system efforts at The Graph while shipping product work. Tokens, 60+ components, design-dev parity, and custom tooling, now used by seven products.
Senior Product Designer at Edge & Node, the core developer of The Graph. I own the design system behind seven products, lead product design for an enterprise blockchain data platform, and build a large share of the front end myself.
Before that: crypto payments at xMoney, first design hire at Catch Social, and client products at Atolye15. On the side I maintain web3icons and a set of Figma plugins used by 95K+ designers.
Tokens, components, Figma libraries, and the tooling around them. Owned end to end, from semantic token architecture to reviewing the pull requests that use it.
Docs, dashboards, and pipelines for people who read code all day. Research, information architecture, and the front end that ships it.
Checkout, wallet connections, and settlement for a licensed fiat and crypto payments platform. Mobile-first social from the first design hire seat.
Design systems, developer docs, payment flows, and consumer mobile apps.
Took over design system efforts at The Graph while shipping product work. Tokens, 60+ components, design-dev parity, and custom tooling, now used by seven products.
The Graph's developer documentation looked polished and read badly. A homepage request turned into a full overhaul of information architecture, typography, and code presentation.

Redesigned the payment gateway and merchant checkout for a licensed fiat and crypto payments platform. Self-custody wallet connections, clearer steps, and a checkout that works on mobile and desktop.
Built xMoney's design system from scratch. Accessible components, adaptive layouts, Storybook as the shared source for design QA. Adopted by three products.

First design hire at a consumer social startup. Shipped the iOS v1 with real-time music and a scrollable 3D environment, and ran weekly user tests through multiple pivots.

One year at an end-to-end product studio in Izmir. Web and mobile products for four clients, and the studio design system and handoff documentation used across engagements.
Seven years in product design. Independent branding and web work before that.
Figma plugins and libraries I built for my own design system work, then published.
Interactive essays built with SVG and motion. Explanations you can play with.
An interactive exploration of timing functions, bezier curves, and the math behind smooth animations
Interactive essay ↗An interactive guide to understanding motorcycle engine configurations
Interactive essay ↗An interactive guide to Texas Hold'em poker
Interactive essay ↗Experiments and small apps, running live on this site.
Ideas I'll never get to, dealt face up. Take one.